BG PAINT


BG DESIGN

Clock Out!!

Fight bosses (literally) as an unpaid intern in Clock Out!!, an arcade-style fighting game. Wreck chaos, climb the corporate ladder, and fight the system!

Responsibilities

Concept Art, Character Design, 2D Assets, UI/UXDeveloped with MassDigi from May 2021 - August 2021.

Private Ear

A 2D point-and-click audio-based game about solving a murder mystery in a 1980s Chinese fishing village.

Responsibilities

Environment Design, Background Layout, Color Key, Splash Art, UI ConceptDeveloped with Brown-RISD Game Developers in Fall 2022.

I Hate the Beach

A bird bullet hell about dodging seagulls! Protect your fries from hungry seagulls as long as you can.

Responsibilities

Concept Art, Character Design, 2D Assets, Team ManagementDeveloped with Brown-RISD Game Developers in Spring 2022

Coots in Boots

Play as Coots as she journeys to find Ludwig! Along the way, you'll have to fight enemies whose own goal is to kidnap and keep Coots.Top 20 for Ludwig Jam 2023

Responsibilities

Character Design, Background Art, Splash ArtDeveloped with cheep and orz_null in Spring 2023

YES!

A game about the nuances of social interactions, but with a twist... You can only say YES!

Responsibilities

Background Design, Background ArtDeveloped with Brown-RISD Game Developers in Fall 2021.

BRGD Dream Suite: Poof the Floof

Poof the (fake) floof in this 2d isometric rapid-fire game! Find the impostors and keep your dream herd safe.

Responsibilities

Concept Art, Character Design, 2D Assets, AnimationDeveloped with Brown-RISD Game Developers in Fall 2020.

Flavor Knight

A delicious dungeon crawler. Explore, solve routes to new areas, collect ingredients, and let it simmer!

Responsibilities

Concept Art, 2D Assets, Animation, Team ManagementDeveloped with Brown-RISD Game Developers in Spring 2020.

Embark

Aided by a feline friend, a grieving dog journeys to the afterlife to say one last goodbye in this short PC platformer.

Responsibilities

Concept Art, Character Design, 2D Assets, Animation, SFXDeveloped with Chris Yu in May 2019.

Clock Out!!

Fight bosses (literally) as an unpaid intern in Clock Out!!, an arcade-style fighting game. Wreck chaos, climb the corporate ladder, and fight the system!Square up against unique bosses from different departments, from catty coworkers to slothful supervisors. Upgrade your resume and improve your skills as you climb up. Liquidate the bosses and company as you take down the higher-ups one by one!

Development Info

Role: Lead 2D Artist
Company: MassDigi
Software: Photoshop, Unity, Plastic SCM
Duration: May 2021 - August 2021
Team Size: 7

Game Info

Genre: Fighting
Platform: Android and iOS
Project Status: Released August 2021
Controls: Tapping

My Contribution - Concept Art

- Determined art style that would be easily replicable and juicy
- Designed characters to fit within a corporate aesthetic
- Assisted with UI design

As the lead artist on Clock Out!!, I concepted characters, enemies, props, and additional UI. One of the biggest tasks was to determine an art style that would work in a fighting game, fit the idea of an unpaid intern fighting bosses, simple for artists to learn, and have potential for juiciness. Ultimately, the art team decided on the "corporate art style" - fitting into present-day art trends, and giving the opportunity for characters to have lots of personality. We referenced Going Under, Animal Crossing, Aggretsuko, and art from big tech companies for our art direction.

My Contribution - Illustration

- Created sprites for characters and props, ensuring that they would all be readable in a fighting game
- Prepared sprites for animation
- Created illustrations for promotional purposes

What I Learned

- Don’t commit to your ideas too hard too soon. Before we began working on the “unpaid intern fighting game,” we were initially working on a “crow idle game.” We hadn’t even figured out whether or not the crow game was going to be fun, but we still started making assets and playable demos anyways. Switching gears completely was a great mental challenge for us!- Set clear goals and measures for success. Only by having goals, measures, and a plan can you actually tell whether or not you succeeded. This also helped me avoid burnout while working since I had an endgoal to work towards.- Artist integration into Unity. Though the artists on the team were integrated into Plastic SCM, I think that I could have worked more in Unity to help lighten the load on the programmers.

Private Ear

Fight bosses (literally) as an unpaid intern in Clock Out!!, an arcade-style fighting game. Wreck chaos, climb the corporate ladder, and fight the system!Square up against unique bosses from different departments, from catty coworkers to slothful supervisors. Upgrade your resume and improve your skills as you climb up. Liquidate the bosses and company as you take down the higher-ups one by one!

Development Info

Role: Lead Environment Artist
Company: Brown-RISD Game Developers
Software: Photoshop, Unity
Duration: Fall 2022
Team Size: 12

Game Info

Genre: Visual Novel
Platform: PC
Project Status: Released December 2022
Controls: Point and click

Links

Itch.io

My Contribution - Environment Art

- Design an environment that not only captures the atmosphere of a 1980s fishing village, but also clearly communicates a narrative to the player
- Create a background layout and prepare files so that other team members can easily access and edit them
- Critique and paint over lighting keys to convey a mysterious atmosphere
- Illustrated various keyframes for in-game screens
- Assisted with UI design

As the lead environment artist on Private Ear, my task was to create a compelling environment; because we had no characters in the game, it was up to the background design to tell the story we wanted. Thus, my challenge was to create something that both showed the aftermath of a murder and also was practical for gameplay purposes. I referenced the backgrounds of Ace Attorney as inspiration for perspectives that made the most sense for a point and click game. Additionally, file organization was key during this project as I had to hand off the background design to other artists to be colored.

Georgia Liu is a concept artist and illustrator for entertainment.

Currently, she’s a freelance concept artist specializing in keyframe painting and environment design. She loves bringing whimsical worlds to life with color and light!
In her free time, you can find her studying Japanese or making bad bee jokes.
Previous clients: OSK, Red Games Co., Brother Ming Games, Northway Games, MassDigi.Awards: 2024 Nickelodeon Artist Program FinalistCurrently looking for full-time/freelance opportunities or internships!contact: largeonionsart@gmail.com
resume available upon request