I Hate the Beach
A bird bullet hell about escaping from hungry seagulls at the beach!
Splash art by Dorothy Zhang
Development Info
Role: 2D Artist
Company: Brown RISD Game Developers
Software: Photoshop, Git, Unity
Duration: Spring 2022
Team Size: 12
Game Info
Genre: Bullet Hell
Platform: Windows and Mac
Project Status: Released Spring 2022
Controls: Keyboard
Links
My Contribution - Art
Coordinated with other artists on the team to develop a cohesive style for both characters and backgrounds
Created backgrounds that would help the characters and UI stand out
What I Learned
Getting artists into Git/Unity makes the game development pipeline way smoother! This was the first semester where BRGD pushed artists to upload their assets to Git/Unity by themselves, and we found that it took off some of the workload from the programmers.
Game design needs to be clear from the start. Though players had little trouble figuring out the controls, they weren’t really sure how to play the game. This led to a lot of confusion for the players when they were done playing.